Updated 24 June 2022: Adobe has released Substance 3D Modeler 0.14, the third public beta. The update adds a new Buildup tool to help the software “more closely resemble other desktop sculpting applications”, such as ZBrush, which has its own ClayBuildup brush and improves pen pressure support. Updated : Adobe has released Substance 3D Modeler 0.10, the second public beta. Models can be exported in FBX, OBJ or USD format, making it possible to refine them in other DCC apps, or import them into game engines: the documentation includes a section on exporting to Unreal Engine 5. It’s possible to change the colour of the clay, or to use the Paint tool to paint surface colours, but in its current form, it’s primarily a modelling tool. Substance 3D Modeler supports layers, groups and instances, and can place objects in arrays, helping to keep more complex models organised, or to assemble models into entire scenes. The software has a Gizmo placement mode, which helps to position brushes more precisely when creating hard-surface assets, and supports grid and angle snapping.Īssemble models and scenes, then export them to other DCC applications or game engines However, since the brush shapes are 3D primitives, including cubes, spheres, capsules, cylinders and polygonal prisms, it is also possible to build up hard-surface forms using Boolean operations. Rough out hard-surface concepts using Boolean operations The overall form of the sculpt can be modified by using the Warp or Elastic tools to twist and stretch it, and its surface refined using the Smooth and Inflate tools. Users sculpt by using the Clay tool to add virtual clay to the scene, and the Erase tool to remove it. Like Medium, the software uses Signed Distance Fields to represent 3D space, rather than treating 3D geometry as a polygonal mesh.Īs a result, workflow combines elements of digital sculpting and Boolean modelling, with users able to build up forms with virtual clay, then join them or cut into them with Boolean operations.Ĭreate organic forms via freehand clay-like sculpting Takes over where Oculus Medium leaves offįirst released in private beta last year, Substance 3D Modeler builds upon previous VR sculpting app Oculus Medium, which Adobe acquired in 2019 and later rebranded Medium by Adobe. Models can be exported to other DCC applications or game engines in FBX, OBJ or USD format, with Adobe pitching the software as quick way to create both organic forms and concepts for hard-surface props. The software, which can be used either in virtual reality with an Oculus headset, or in desktop mode with a mouse and keyboard, lets users build up 3D forms via a mix of clay-like sculpting and Boolean operations. Scroll down for news of the latest beta release.Īdobe has released Substance 3D Modeler, its much-anticipated new VR sculpting app, as a free beta. The virtual reality sculpting app, which enables users to create both organic forms and concepts for hard-surface assets, is now available as in open beta. Thank you to Lee and Jim for sharing your work with this blog.Adobe’s original teaser video for Substance 3D Modeler. Now, the cafe needs to be built to provide the setting for these two characters. This must have been a fun project to capture the images in 3D. One of the recreations done by Lee are two figures that were part of the Edward Hopper titled Nighthawks. Lee used plastic filler to change the position of the body parts creating a unique character. He added his stamp to the models by customizing figures to fit the location on the particular car. Recently, I posted a few pictures of Southern Pacific cabooses done by Lee Turner. His friend Jim Hickey did the artwork and printed the decals using an ALPS printer. The view shown below also captures part of the Mather boxcar built by Jim a new of years ago. The AS-616 is an Overland import that was detailed and finished by the late Jim Hickey. The model was built using styrene and painted with acrylic paints blended to match Southern Pacific Common Standard colors for structures. He created a model of the Texas & New Orleans yard office that once stood in Austin, Texas. Recently, Jim Zwernemann added this little structure to his P48 layout. They represent some of the finest craftsman to be found in our hobby. I feel blessed to have the likes of Lee Turner and Jim Zwernemann willing to share their work with this blog.
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